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Joey Heinze
Joey Heinze
Game Designer
Munich, Germany

Skills

Game DesignLevel DesignSound DesignQA Testing

Software proficiency

Maya
Maya
Unreal Engine
Unreal Engine
Unity
Unity
Ableton Live
Ableton Live
Jira
Jira
Git
Git
Sourcetree
Sourcetree
Studio One
Studio One

Experience

  • Game Designer at Mimimi Games
    Munich, Germany
    October 2020 - October 2023

    Working on Shadow Gambit: The Cursed Crew from start to finish as a Game Designer.

    I worked on the characters, enemies, several core features and maintained our internal design documentation.

  • QA Tester (Remote) at Super Sexy Software
    March 2020 - April 2020

    I did some more testing on The Shattering in preparation for its release.

    I have worked on this game before during my internship at Deck13 Spotlight in 2019.

  • QA Tester (Intern) at Deck13 Interactive
    Frankfurt am Main, Germany
    March 2019 - August 2019

    I did my internship as a QA Tester at Deck13 and worked on different titles like CrossCode, The Surge 2, Wartile and more.