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FPS Prototype

My minor project for university done in 2018-2019 in about 5-6 months.
My goal was to learn to work with the Unreal Engine and its Blueprint System. For that I have decided to create a prototype for a FPS. The weapon models and animations were created in Maya.
In this prototype the player has to kill as many robots as possible within the time limit. Destroying a certain amount of robots increases the time. Every once in a while the difficulty is raised by making the enemies faster and giving them more health. The player earns points by destroying robots. Factors like the speed of the player and being airborne increase the points earned for every kill. The player has additional movement abilities like a dash, a grappling hook and a slide that keeps the current momentum. There are two weapons available. A pistol with higher base damage and a dual wielding sub-machine gun that is good for close range as it deals more damage per second but its recoil is harder to control.
Unfortunately I did not manage to polish the prototype a bit more by including things like muzzle flashes and sound effects.

Unreal FPS Prototype Gameplay