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Shadow Gambit: The Cursed Crew

Shadow Gambit: The Cursed Crew is the first video game I have worked on as a professional Game Designer from start to finish.
My responsibilities and features I have worked on:
- Characters and their skills
- Enemies and their behavior
- Implementation of hub questlines of all characters (scripting, cutscenes, etc.)
- Maintaining the hub (implementing all NPC routines and ensuring that they don't intervene with quests or other things throughout the various states of the hub)
- Designing and creating the layouts of all character tutorials
- Designing and creating the layouts for most of the special narrative driven missions taking place on the hub
- Internal design documentation
- Creating designs for various other small features

The crew of the Marley. These are the playable characters.

The crew of the Marley. These are the playable characters.

The Marley. She serves as the hub for the player. All NPCs have their own routines that were implemented by me. In addition to the routines I was also responsible for the scripting of the character quests that take place on the hub.

The Marley. She serves as the hub for the player. All NPCs have their own routines that were implemented by me. In addition to the routines I was also responsible for the scripting of the character quests that take place on the hub.

Three characters planning their skills to be executed at the same time.

Three characters planning their skills to be executed at the same time.

An exit door that allows the player to get off the island. This was one of the early design decisions we had to take when we decided to go for the open mission structure approach.

An exit door that allows the player to get off the island. This was one of the early design decisions we had to take when we decided to go for the open mission structure approach.

One of the challenge rooms the player can absolve. I have designed one for each character to specifically focus on their abilities to teach the player what is possible.

One of the challenge rooms the player can absolve. I have designed one for each character to specifically focus on their abilities to teach the player what is possible.

One of the many training rooms. Each character usually has two of these spaces that are used to teach the player how to use the character's skills in different ways.

One of the many training rooms. Each character usually has two of these spaces that are used to teach the player how to use the character's skills in different ways.

There are several side quests on the hub that can be played. Usually the player either has to talk to characters or interact with various items. I was responsible for the scripting of the quests and for making sure that they work on all states of the hub.

There are several side quests on the hub that can be played. Usually the player either has to talk to characters or interact with various items. I was responsible for the scripting of the quests and for making sure that they work on all states of the hub.

Some of the side quests involved small cutscenes. The cameras were also placed by me.

Some of the side quests involved small cutscenes. The cameras were also placed by me.

Sometimes the side quests lead into the mysterious belly of the ship. These spaces were designed by me including the scripting.

Sometimes the side quests lead into the mysterious belly of the ship. These spaces were designed by me including the scripting.