Shadow Gambit: The Cursed Crew is the first video game I have worked on as a professional Game Designer from start to finish.
My responsibilities and features I have worked on:
- Characters and their skills
- Enemies and their behavior
- Implementation of hub questlines of all characters (scripting, cutscenes, etc.)
- Maintaining the hub (implementing all NPC routines and ensuring that they don't intervene with quests or other things throughout the various states of the hub)
- Designing and creating the layouts of all character tutorials
- Designing and creating the layouts for most of the special narrative driven missions taking place on the hub
- Internal design documentation
- Creating designs for various other small features